608 rows in this table. Schema below.
Name | Type | Null | Key | Default |
---|---|---|---|---|
ID | int(11) | NO | PRI | 0 |
PrecastKit | int(11) | NO | 0 | |
CastKit | int(11) | NO | 0 | |
ImpactKit | int(11) | NO | 0 | |
StateKit | int(11) | NO | 0 | |
ChannelKit | int(11) | NO | 0 | |
HasMissile | int(11) | NO | 0 | |
MissileModel | int(11) | NO | 0 | |
MissilePathType | int(11) | NO | 0 | |
MissileDestinationAttachment | int(11) | NO | 0 | |
MissileSound | int(11) | NO | 0 | |
HasAreaEffect | int(11) | NO | 0 | |
AreaModel | int(11) | NO | 0 | |
AreaKit | int(11) | NO | 0 | |
AnimEventSoundID | int(11) | NO | 0 | |
WeaponTrailRed | tinyint(3) unsigned | NO | 0 | |
WeaponTrailGreen | tinyint(3) unsigned | NO | 0 | |
WeaponTrailBlue | tinyint(3) unsigned | NO | 0 | |
WeaponTrailAlpha | tinyint(3) unsigned | NO | 0 | |
WeaponTrailFadeoutRate | tinyint(3) unsigned | NO | 0 | |
WeaponTrailDuration | int(11) | NO | 0 |