Deep Strider

Creature

General

Creature model for display ID 3217
Field Value
entry 5360
display_id1 3217
level_min 47
faction 16: Monster
npc_flags None
health_multiplier 3
mana_multiplier 2

Spawn points — Kalimdor (17)

-3941.27 3041.27 0.491015 1 [Random: 30 yards]
-3986.21 2783.37 0.189204 1 [Random: 30 yards]
-4023.03 2907.12 3.33236 1 [Random: 30 yards]
-4048.05 2911.25 0.971 1 [Random: 15 yards]
-5221.57 2287.12 -0.527 1 [Random: 15 yards]
-4687.48 2373.3 -0.205117 1 [Random: 15 yards]
-5049.51 2251.65 9.768 1 [Random: 15 yards]
-5127 2210.42 5.671 1 [Random: 15 yards]
-3916.23 2929.61 10.645 1 [Random: 30 yards]
-5445.28 2314.52 1.54616 1 [Random: 15 yards]
-4569.73 2363.88 -0.974 1 [Random: 15 yards]
-4817.68 2297.86 -8.56885 1 [Random: 15 yards]
-5249.47 2187.02 2.242 1 [Random: 15 yards]
-5226.2 2284.33 -0.314 1 [Random: 15 yards]
-3963.91 2821.13 11.193 1 [Random: 30 yards]
-4516.6 2353.8 -0.341 1 [Random: 15 yards]
-5048.25 2190.16 13.813 1 [Random: 15 yards]

Reference loot (56)

Database entry for NPC

UPDATE `creature_template` SET `field` = xxxx WHERE (`entry` = 5360);
Field Value
entry 5360
display_id1 3217
display_id2 0
display_id3 0
display_id4 0
mount_display_id 0
name Deep Strider
subname
static_flags 0x80000: Amphibious
gossip_menu_id 0
level_min 47
level_max 49
faction 16: Monster
npc_flags None
speed_walk 1
speed_run 1.14286
scale 0
detection_range 20
call_for_help_range 5
leash_range 0
rank 1: Elite
xp_multiplier 1
damage_school 0: Normal
damage_variance 0.14
damage_multiplier 3.55
health_multiplier 3
mana_multiplier 2
armor_multiplier 1.25
base_attack_time 2.7 sec
ranged_attack_time 2 sec
unit_class 2
unit_flags 0
dynamic_flags 0
beast_family 0
trainer_type 0
trainer_spell 0
trainer_class 0
trainer_race 0
type 5: Giant
type_flags 0
loot_id 5360
pickpocket_loot_id 0
skinning_loot_id 0
holy_res 0
fire_res 0
nature_res 0
frost_res 0
shadow_res 0
arcane_res 0
spell_id1 -
spell_id2 -
spell_id3 -
spell_id4 -
spell_list_id 0
pet_spell_list_id 0
auras
gold_min 1s 75c
gold_max 2s 33c
ai_name EventAI
movement_type 1: Random
inhabit_type Ground, Water
civilian 0
racial_leader 0
regeneration 3
equipment_id 5360
trainer_id 0
vendor_id 0
mechanic_immune_mask None
school_immune_mask 0
flags_extra None
script_name