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1975 | Lothar and his warriors, returning home from Karazhan, hoped to stem the loss of life and save their once-glorious homeland. Instead, they returned too late and found their beloved kingdom in smoking ruins. The orcish Horde continued to ravage the countryside and claimed the surrounding lands for its own. Forced into hiding, Lothar and his companions swore a grim oath to reclaim their homeland at any cost. | 0 |
1976 | Lord Lothar rallied the remnants of Azeroth's armies after their defeat at Stormwind Keep, and then launched a massive exodus across the sea to the northern kingdom of Lordaeron. Convinced that the Horde would overcome all of humanity if left unchecked, the leaders of the seven human nations met and agreed to unite in what would become known as the Alliance of Lordaeron. | 1977 |
1977 | For the first time in nearly three thousand years, the disparate nations of Arathor were once again united under a common banner. Appointed as Supreme Commander of the Alliance forces, Lord Lothar prepared his armies for the coming of the Horde. | 1978 |
1978 | Aided by his lieutenants, Uther the Lightbringer, Admiral Daelin Proudmoore, and Turalyon, Lothar was able to convince Lordaeron's demi-human races of the impending threat as well. The Alliance succeeded in gaining the support of the stoic dwarves of Ironforge and a small number of high elves of Quel'Thalas. | 1979 |
1979 | The elves, led at that time by Anasterian Sunstrider, were largely uninterested in the coming conflict. However, they were duty-bound to aid Lothar because he was the last descendent of the Arathi bloodline, which had aided the elves in ages past. | 1980 |
1980 | The Horde, now led by Warchief Doomhammer, brought in ogres from its homeworld of Draenor and conscripted the disenfranchised Amani forest trolls into its fold. Setting out on a massive campaign to overrun the dwarf kingdom of Khaz Modan and the southern reaches of Lordaeron, the Horde effortlessly decimated all opposition. | 1981 |
1981 | The epic battles of the Second War ranged from large-scale naval skirmishes to massive aerial dogfights. Somehow the Horde had unearthed a powerful artifact known as the Demon Soul and used it to enslave the ancient Dragonqueen, Alexstrasza. Threatening to destroy her precious eggs, the Horde forced Alexstrasza to send her grown children to war. The noble red dragons were forced to fight for the Horde, and fight they did. | 1982 |
1982 | The war raged across the continents of Khaz Modan, Lordaeron, and Azeroth itself. As part of its northern campaign, the Horde succeeded in burning down the borderlands of Quel'Thalas, thereby ensuring the elves' final commitment to the Alliance's cause. The greater cities and townships of Lordaeron were razed and devastated by the conflict. Despite the absence of reinforcements and overwhelming odds, Lothar and his allies succeeded in holding their enemies at bay. | 1983 |
1983 | However, during the final days of the Second War, as the Horde's victory over the Alliance seemed almost assured, a terrible feud erupted between the two most powerful orcs on Azeroth. As Doomhammer prepared his final assault against the Capital City of Lordaeron - an assault that would have crushed the last remnants of the Alliance - Gul'dan and his followers abandoned their posts and set out to sea. | 1984 |
1984 | The bewildered Doomhammer, having lost nearly half of his standing forces to Gul'dan's treachery, was forced to pull back and forsake his greatest chance at victory over the Alliance. | 1985 |
1985 | The power-hungry Gul'dan, obsessed with obtaining godhood itself, set out on a desperate search for the undersea Tomb of Sargeras that he believed held the secrets of ultimate power. Having already doomed his fellow orcs to become the slaves of the Burning Legion, Gul'dan thought nothing of his supposed duty to Doomhammer. | 1986 |
1986 | Backed by the Stormreaver and Twilight's Hammer clans, Gul'dan succeeded in raising the Tomb of Sargeras from the sea floor. However, when he opened the ancient, flooded vault, he found only crazed demons awaiting him. | 1987 |
1987 | Seeking to punish the wayward orcs for their costly betrayal, Doomhammer sent his forces to kill Gul'dan and bring the renegades back into the fold. For his recklessness, Gul'dan was torn apart by the maddened demons he had set loose. With their leader dead, the renegade clans quickly fell before Doomhammer's enraged legions. | 1988 |
1988 | Though the rebellion had been quelled, the Horde was unable to recoup the terrible losses it had suffered. Gul'dan's betrayal had afforded the Alliance not only hope, but also time to regroup and retaliate. | 1989 |
1989 | Lord Lothar, seeing that the Horde was fracturing from within, gathered the last of his forces and pushed Doomhammer south, back into the shattered heartland of Stormwind. There, the Alliance forces trapped the retreating Horde within the volcanic fortress of Blackrock Spire. Though Lord Lothar fell in battle at the Spire's base, his lieutenant, Turalyon, rallied the Alliance forces at the eleventh hour and drove the Horde back into the abysmal Swamp of Sorrows. | 1990 |
1990 | Turalyon's forces succeeded in destroying the Dark Portal, the mystical gateway that connected the orcs to their homeworld of Draenor. Cut off from its reinforcements and fractured by infighting, the Horde finally buckled in upon itself and fell before the might of the Alliance. | 1991 |
1991 | The scattered orc clans were quickly rounded up and placed within guarded internment camps. Though it seemed that the Horde had been defeated for good, some remained highly skeptical that peace would last. Khadgar, now an Archmage of some renown, convinced the Alliance high command to build the fortress of Nethergarde that would watch over the ruins of the Dark Portal and ensure that there would be no further invasions from Draenor. | 0 |
1992 | As the fires of the Second War died down, the Alliance took aggressive steps to contain the orcish threat. A number of large internment camps, meant to house the captive orcs, were constructed in southern Lordaeron. Guarded by both the paladins and the veteran soldiers of the Alliance, the camps proved to be a great success. | 1993 |
1993 | Though the captive orcs were tense and anxious to do battle once more, the various camp wardens, based at the old prison-fortress of Durnholde, kept the peace and maintained a strong semblance of order. | 1994 |
1994 | However, on the hellish world of Draenor, a new orcish army prepared to strike at the unsuspecting Alliance. Ner'zhul, the former mentor of Gul'dan, rallied the remaining orc clans under his dark banner. Aided by the Shadowmoon clan, the old shaman planned to open a number of portals on Draenor that would lead the Horde to new, unspoiled worlds. | 1995 |
1995 | To power his new portals, he needed a number of enchanted artifacts from Azeroth. To procure them, Ner'zhul reopened the Dark Portal and sent his ravenous servants charging through it. | 1996 |
1996 | The new Horde, led by veteran chieftains such as Grom Hellscream and Kilrogg Deadeye (of the Bleeding Hollow clan), surprised the Alliance defense forces and rampaged through the countryside. Under Ner'zhul's surgical command, the orcs quickly rounded up the artifacts that they needed and fled back to the safety of Draenor. | 1997 |
1997 | King Terenas of Lordaeron, convinced that the orcs were preparing a new invasion of Azeroth, assembled his most trusted lieutenants. He ordered General Turalyon and the archmage, Khadgar, to lead an expedition through the Dark Portal to put an end to the orcish threat once and for all. Turalyon and Khadgar's forces marched into Draenor and repeatedly clashed with Ner'zhul's clans upon the ravaged Hellfire Peninsula. | 1998 |
1998 | Even with the aid of the high elf Alleria Windrunner, the dwarf Kurdran Wildhammer, and the veteran soldier Danath Trollbane, Khadgar was unable to prevent Ner'zhul from opening his portals to other worlds. | 1999 |
1999 | Ner'zhul finally opened his portals to other worlds, but he did not foresee the terrible price he would pay. The portals' tremendous energies began to tear the very fabric of Draenor apart. As Turalyon's forces fought desperately to return home to Azeroth, the world of Draenor began to buckle in upon itself. Grom Hellscream and Kilrogg Deadeye, realizing that Ner'zhul's mad plans would doom their entire race, rallied the remaining orcs and escaped back to the relative safety of Azeroth. | 2000 |
2000 | On Draenor, Turalyon and Khadgar agreed to make the ultimate sacrifice by destroying the Dark Portal from their side. Though it would cost their lives, and the lives of their companions, they knew that it was the only way to ensure Azeroth's survival. Even as Hellscream and Deadeye hacked their way through the human ranks in a desperate bid for freedom, the Dark Portal exploded behind them. For them, and the remaining orcs on Azeroth, there would be no going back. | 2001 |
2001 | Ner'zhul and his loyal Shadowmoon clan passed through the largest of the newly created portals, as massive volcanic eruptions began to break Draenor's continents apart. The burning seas rose up and roiled the shattered landscape as the tortured world was finally consumed in a massive, apocalyptic explosion. | 0 |
2002 | Ner'zhul and his followers entered the Twisting Nether, the ethereal plane that connects all of the worlds scattered throughout the Great Dark Beyond. Unfortunately Kil'jaeden and his demonic minions were waiting for them. Kil'jaeden, who had sworn to take vengeance on Ner'zhul for his prideful defiance, slowly tore the old shaman's body apart, piece by piece. | 2003 |
2003 | Kil'jaeden kept the shaman's spirit alive and intact, thus leaving Ner'zhul painfully aware of his body's gross dismemberment. Though Ner'zhul pleaded with the demon to release his spirit and grant him death, the demon grimly replied that the Blood Pact they had made long ago was still binding, and that Ner'zhul still had a purpose to serve. | 2004 |
2004 | The orcs' failure to conquer the world for the Burning Legion forced Kil'jaeden to create a new army to sew chaos throughout the kingdoms of the Azeroth. This new army could not be allowed to fall prey to the same petty rivalries and infighting that had plagued the Horde. It would have to be merciless and single-minded in its mission. This time, Kil'jaeden could not afford to fail. | 2005 |
2005 | Holding Ner'zhul's spirit helpless in stasis, Kil'jaeden gave him one last chance to serve the Legion or suffer eternal torment. Once again, Ner'zhul recklessly agreed to the demon's pact. Ner'zhul's spirit was placed within a specially crafted block of diamond-hard ice gathered from the far reaches of the Twisting Nether. | 2006 |
2006 | Encased within the frozen cask, Ner'zhul felt his consciousness expand ten thousand-fold. Warped by the demon's chaotic powers, Ner'zhul became a spectral being of unfathomable power. At that moment, the orc known as Ner'zhul was shattered forever, and the Lich King was born. | 2007 |
2007 | Ner'zhul's loyal death knights and Shadowmoon followers were also transformed by the demon's chaotic energies. The wicked spellcasters were ripped apart and remade as skeletal liches. The demons had ensured that even in death, Ner'zhul's followers would serve him unquestioningly. | 2008 |
2008 | When the time was right, Kil'jaeden explained the mission for which he had created the Lich King. Ner'zhul was to spread a plague of death and terror across Azeroth that would snuff out human civilization forever. All those who died from the dreaded plague would arise as the undead, and their spirits would be bound to Ner'zhul's iron will forever. | 2009 |
2009 | Kil'jaeden promised that if Ner'zhul accomplished his dark mission of scouring humanity from the world, he would be freed from his curse and granted a new, healthy body to inhabit. | 2010 |
2010 | Though Ner'zhul was agreeable and seemingly anxious to play his part, Kil'jaeden remained skeptical of his pawn's loyalties. Keeping the Lich King bodiless and trapped within the crystal cask assured his good conduct for the short term, but the demon knew that he would need to keep a watchful eye on him. To this end, Kil'jaeden called upon his elite demon guard, the vampiric dreadlords, to police Ner'zhul and ensure that he accomplished his dread task. | 2011 |
2011 | Tichondrius, the most powerful and cunning of the dreadlords, warmed to the challenge; he was fascinated by the plague's severity and the Lich King's unbridled potential for genocide. | 0 |
2012 | Kil'jaeden cast Ner'zhul's icy cask back into the world of Azeroth. The hardened crystal streaked across the night sky and smashed into the desolate arctic continent of Northrend, burying itself deep within the Icecrown glacier. The frozen crystal, warped and scarred by its violent descent, came to resemble a throne, and Ner'zhul's vengeful spirit soon stirred within it. | 2013 |
2013 | From the confines of the Frozen Throne, Ner'zhul began to reach out his vast consciousness and touch the minds of Northrend's native inhabitants. With little effort, he enslaved the minds of many indigenous creatures, including ice trolls and fierce wendigo, and he drew their evil brethren into his growing shadow. His psychic powers proved to be almost limitless, and he used them to create a small army that he housed within Icecrown's twisting labyrinths. | 2014 |
2014 | As the Lich King mastered his growing abilities under the dreadlords' persistent vigil, he discovered a remote human settlement on the fringe of the vast Dragonblight. On a whim, Ner'zhul decided to test his powers on the unsuspecting humans. | 2015 |
2015 | Ner'zhul cast a plague of undeath - which had originated from deep within the Frozen Throne, out into the arctic wasteland. Controlling the plague with his will alone, he drove it straight into the human village. Within three days, everyone in the settlement was dead, but shortly thereafter, the dead villagers began to rise as zombified corpses. Ner'zhul could feel their individual spirits and thoughts as if they were his own. | 2016 |
2016 | The raging cacophony in his mind caused Ner'zhul to grow even more powerful, as if their spirits provided him with much-needed nourishment. He found it was child's play to control the zombies' actions and steer them to whatever end he wished. | 2017 |
2017 | Over the following months, Ner'zhul continued to experiment with his plague of undeath by subjugating every human inhabitant of Northrend. With his army of undead growing daily, he knew that the time for his true test was nearing. | 0 |
2018 | Meanwhile, in the war-torn lands of the south, the scattered remnants of the Horde fought for their very survival. Though Grom Hellscream and his Warsong clan managed to evade capture, Deadeye and his Bleeding Hollow clan were rounded up and placed in the internment camps in Lordaeron. Notwithstanding these costly uprisings, the camps' wardens soon re-established control over their brutish charges. | 2019 |
2019 | However, unknown to the Alliance, a large force of orcs still roamed free in the northern wastes of Khaz Modan. The Dragonmaw clan, led by the infamous warlock Nekros, was using an ancient artifact known as the Demon Soul to control the Dragonqueen, Alexstrasza, and her dragonflight. With the Dragonqueen as his hostage, Nekros built up a secret army within the abandoned - some say cursed - Wildhammer stronghold of Grim Batol. | 2020 |
2020 | Planning to unleash his forces and the mighty red dragons on the Alliance, Nekros hoped to reunite the Horde and continue its conquest of Azeroth. His vision did not come to pass: a small group of resistance fighters, led by the human mage Rhonin managed to destroy the Demon Soul and free the Dragonqueen from Nekros' command. | 2021 |
2021 | In their fury, Alexstrasza's dragons tore Grim Batol apart and incinerated the greater bulk of the Dragonmaw clan. Nekros' grand schemes of reunification came crashing down as the Alliance troops rounded up the remaining orc survivors and threw them into the waiting internment camps. The Dragonmaw clan's defeat signaled the end of the Horde, and the end of the orcs' furious bloodlust. | 0 |
2022 | Months passed, and more orc prisoners were rounded up and placed within the internment camps. As the camps began to overflow, the Alliance was forced to construct new camps in the plains south of the Alterac Mountains. To properly maintain and supply the growing number of camps, King Terenas levied a new tax on the Alliance nations. | 2023 |
2023 | This tax, along with increased political tensions over border disputes, created widespread unrest. It seemed that the fragile pact that had forged the human nations together in their darkest hour would break at any given moment. | 2024 |
2024 | Amidst the political turmoil, many of the camp wardens began to notice an unsettling change come over their orc captives. The orcs' efforts to escape from the camps or even fight amongst themselves had greatly decreased in frequency over time. The orcs were becoming increasingly aloof and lethargic. | 2025 |
2025 | Though it was difficult to believe, the orcs - once held as the most aggressive race ever seen on Azeroth - had completely lost their will to fight. The strange lethargy confounded the Alliance leaders and continued to take its toll on the rapidly weakening orcs. | 2026 |
2026 | Some speculated that some strange disease, contractible only by orcs, brought about the baffling lethargy. But Archmage Antonidas of Dalaran posed a different hypothesis. Researching what little he could find of orcish history, Antonidas learned that the orcs had been under the crippling influence of demonic power for generations. | 2027 |
2027 | He speculated that the orcs had been corrupted by these powers even before their first invasion of Azeroth. Clearly, demons had spiked the orcs' blood, and in turn the brutes had been granted unnaturally heightened strength, endurance, and aggression. | 2028 |
2028 | Antonidas theorized that the orcs' communal lethargy was not actually a disease, but a consequence of racial withdrawal from the volatile warlock magics that had made them fearsome, bloodlusted warriors. | 2029 |
2029 | Though the symptoms were clear, Antonidas was unable to find a cure for the orcs' present condition. Then too, many of his fellow mages, as well as a few notable Alliance leaders, argued that finding a cure for the orcs would be an imprudent venture. Left to ponder the orcs' mysterious condition, Antonidas' conclusion was that the orcs' cure would have to be a spiritual one. | 0 |
2030 | The chief warden of the internment camps, Aedelas Blackmoore, watched over the captive orcs from his prison-stronghold, Durnholde. One orc in particular had always held his interest: the orphaned infant he had found nearly eighteen years before. Blackmoore had raised the young male as a favored slave and named him Thrall. Blackmoore taught the orc about tactics, philosophy, and combat. Thrall was even trained as a gladiator. All the while, the corrupt warden sought to mold the orc into a weapon. | 2031 |
2031 | Despite his harsh upbringing, young Thrall grew into a strong, quick-witted orc, and he knew in his heart that a slave's life was not for him. As he grew to maturity, he learned about his people, the orcs, whom he had never met: after their defeat, most of them had been placed in internment camps. Rumor had it that Doomhammer, the orc leader, had escaped from Lordaeron and gone into hiding. Only one rogue clan still operated in secret, trying to evade the watchful eyes of the Alliance. | 2032 |
2032 | The resourceful yet inexperienced Thrall decided to escape from Blackmoore's fortress and set off to find others of his kind. During his journeys Thrall visited the internment camps and found his once-mighty race to be strangely cowed and lethargic. Having not found the proud warriors he hoped to discover, Thrall set out to find the last undefeated orc chieftain, Grom Hellscream. | 2033 |
2033 | Constantly hunted by the humans, Hellscream nevertheless held onto the Horde's unquenchable will to fight. Aided only by his own devoted Warsong clan, Hellscream continued to wage an underground war against the oppression of his beleaguered people. Unfortunately, Hellscream could never find a way to rouse the captured orcs from their stupor. The impressionable Thrall, inspired by Hellscream's idealism, developed a strong empathy for the Horde and its warrior traditions. | 2034 |
2034 | Seeking the truth of his own origins, Thrall traveled north to find the legendary Frostwolf clan. Thrall learned that Gul'dan had exiled the Frostwolves during the early days of the First War. He also discovered that he was the son and heir of the orc hero Durotan, the true chieftain of the Frostwolves who had been murdered in the wilds nearly twenty years before. | 2035 |
2035 | Under the tutelage of the venerable shaman Drek'Thar, Thrall studied his people's ancient shamanistic culture, which had been forgotten under Gul'dan's evil rule. Over time, Thrall became a powerful shaman and took his rightful place as chieftain of the exiled Frostwolves. Empowered by the elements themselves and driven to find his destiny, Thrall set off to free the captive clans and heal his race of demonic corruption. | 2036 |
2036 | During his travels, Thrall found the aged warchief, Orgrim Doomhammer, who had been living as a hermit for many years. Doomhammer, who had been a close friend of Thrall's father, decided to follow the young, visionary orc and help him free the captive clans. Supported by many of the veteran chieftains, Thrall ultimately succeeded in revitalizing the Horde and giving his people a new spiritual identity. | 2037 |
2037 | To symbolize his people's rebirth, Thrall returned to Blackmoore's fortress of Durnholde and put a decisive end to his former master's plans by laying siege to the internment camps. This victory was not without its price: during the liberation of one camp, Doomhammer fell in battle. | 2038 |
2038 | Thrall took up Doomhammer's legendary warhammer and donned his black plate-armor to become the new warchief of the Horde. During the following months, Thrall's small but volatile Horde laid waste to the internment camps and stymied the Alliance's best efforts to counter his clever strategies. Encouraged by his best friend and mentor, Grom Hellscream, Thrall worked to ensure that his people would never be slaves again. | 0 |
2039 | While Thrall was liberating his brethren in Lordaeron, Ner'zhul continued to build up his power base in Northrend. A great citadel was erected above the Icecrown Glacier and manned by the growing legions of the dead. Yet as the Lich King extended his influence over the land, one shadowy empire stood against his power. | 2040 |
2040 | The ancient subterranean kingdom of Azjol-Nerub, which had been founded by a race of sinister humanoid spiders, sent their elite warrior-guard to attack Icecrown and end the Lich King's mad bid for dominance. Much to his frustration, Ner'zhul found that the evil nerubians were immune not only to the plague, but to his telepathic domination as well. | 2041 |
2041 | The nerubian spider-lords commanded vast forces and had an underground network that stretched nearly half the breadth of Northrend. Their hit-and-run tactics on the Lich King's strongholds stymied his efforts to root them out time after time. Ultimately Ner'zhul's war against the nerubians was won by attrition. With the aid of the sinister dreadlords and innumerable undead warriors, the Lich King invaded Azjol-Nerub and brought its subterranean temples crashing down upon the spider lords' heads. | 2042 |
2042 | Though the nerubians were immune to his plague, Ner'zhul's growing necromantic powers allowed him to raise the spider-warriors' corpses and bend them to his will. As a testament to their tenacity and fearlessness, Ner'zhul adopted the nerubians' distinctive architectural style for his own fortresses and structures. | 2043 |
2043 | Left to rule his kingdom unopposed, the Lich King began preparing for his true mission in the world. Reaching out into the human lands with his vast consciousness, the Lich King called out to any dark soul that would listen.... | 0 |
2044 | There were a handful of powerful individuals scattered throughout the world who heard the Lich King's mental summons from Northrend. Most notable of them was the archmage of Dalaran, Kel'Thuzad, who was one of senior members of the Kirin Tor, Dalaran's ruling council. He had been considered a maverick for years due to his insistence on studying the forbidden arts of necromancy. | 2045 |
2045 | Driven to learn all he could of the magical world and its shadowy wonders, he was frustrated by what he saw as his peers' outmoded and unimaginative precepts. Upon hearing the powerful summons from Northrend, the archmage bent all of his considerable will to communing with the mysterious voice. Convinced that the Kirin Tor was too squeamish to seize the power and knowledge inherent in the dark arts, he resigned himself to learn what he could from the immensely powerful Lich King. | 2046 |
2046 | Leaving behind his fortune and prestigious political standing, Kel'Thuzad abandoned the ways of the Kirin Tor and left Dalaran forever. Prodded by the Lich King's persistent voice in his mind, he sold his vast holdings and stored away his fortunes. Traveling alone over many leagues of both land and sea, he finally reached the frozen shores of Northrend. | 2047 |
2047 | Intent on reaching Icecrown and offering his services to the Lich King, the archmage passed through the ravaged, war-torn ruins of Azjol-Nerub. Kel'Thuzad saw firsthand the scope and ferocity of Ner'zhul's power. He began to realize that allying himself with the mysterious Lich King might be both wise and potentially fruitful. | 2048 |
2048 | After long months of trekking through the harsh arctic wastelands, Kel'Thuzad finally reached the dark glacier of Icecrown. He boldly approached Ner'zhul's dark citadel and was shocked when the undead guardsmen silently let him pass as though he was expected. | 2049 |
2049 | Kel'Thuzad descended deep into the cold earth and found his way down to the bottom of the glacier. There, in the endless cavern of ice and shadows, he prostrated himself before the Frozen Throne and offered his soul to the dark lord of the dead. | 2050 |
2050 | The Lich King was pleased with his latest conscript. He promised Kel'Thuzad immortality and great power in exchange for his loyalty and obedience. Eager for dark knowledge and power, Kel'Thuzad accepted his first great mission: to go into the world of men and found a new religion that would worship the Lich King as a god. | 2051 |
2051 | To help the archmage accomplish his mission, Ner'zhul left Kel'Thuzad's humanity intact. The aged yet still charismatic wizard was charged with using his powers of illusion and persuasion to lull the downtrodden, disenfranchised masses of Lordaeron into a state of trust and belief. Then, once he had their attention, he would offer them a new vision of what society could be - and a new figurehead to call their king. | 2052 |
2052 | Kel'Thuzad returned to Lordaeron in disguise, and over the span of three years, he used his fortune and intellect to gather a clandestine brotherhood of like-minded men and women. The brotherhood, which he called the Cult of the Damned, promised its acolytes social equality and eternal life on Azeroth in exchange for their service and obedience to Ner'zhul. | 2053 |
2053 | As the months passed, Kel'Thuzad found many eager volunteers for his new cult amongst the tired, overburdened laborers of Lordaeron. It was surprisingly easy for Kel'Thuzad to achieve his goal: namely, to transfer the citizens' faith in the Holy Light into belief in Ner'zhul's dark shadow. As the Cult of the Damned grew in size and influence, Kel'Thuzad made sure to hide its workings from the authorities of Lordaeron. | 2054 |
2054 | With Kel'Thuzad's success in Lordaeron, the Lich King made the final preparations for his assault against human civilization. Placing his plague-energies into a number of portable artifacts called plague-cauldrons, Ner'zhul ordered Kel'Thuzad to transport the cauldrons to Lordaeron, where they would be hidden within various cult-controlled villages. | 2055 |
2055 | The cauldrons, protected by the loyal cultists, would then act as plague-generators, sending the plague seeping out across the unsuspecting farmlands and cities of northern Lordaeron. | 2056 |
2056 | The Lich King's plan worked perfectly. Many of Lordaeron's northern villages were contaminated almost immediately. Just as in Northrend, the citizens who contracted the plague died and arose as the Lich King's willing slaves. | 2057 |
2057 | The cultists under Kel'Thuzad were eager to die and be raised again in their dark lord's service. They exulted in the prospect of immortality through undeath. As the plague spread, more and more feral zombies arose in the northlands. Kel'Thuzad looked upon the Lich King's growing army and named it the Scourge, for soon it would march upon the gates of Lordaeron and scour humanity from the face of the world. | 0 |
2064 | After preparing for many long months, Kel'Thuzad and his Cult of the Damned finally struck the first blow by releasing the plague of undeath upon Lordaeron. Uther and his fellow paladins investigated the infected regions in the hope of finding a way to stop the plague. Despite their efforts, the plague continued to spread and threatened to tear the Alliance apart. | 2065 |
2065 | As the ranks of the undead swept across Lordaeron, Terenas' only son, Prince Arthas, took up the fight against the Scourge. Arthas succeeded in killing Kel'Thuzad, but even so, the undead ranks swelled with every soldier that fell defending the land. Frustrated and stymied by the seemingly unstoppable enemy, Arthas took increasingly extreme steps to conquer them. Finally Arthas' comrades warned him that he was losing his hold on his humanity. | 2066 |
2066 | Arthas' fear and resolve proved to be his ultimate undoing. He tracked the plague's source to Northrend, intending to end its threat forever. Instead, Prince Arthas eventually fell prey to the Lich King's tremendous power. Believing that it would save his people, Arthas took up the cursed runeblade, Frostmourne. | 2067 |
2067 | Though the sword did grant him unfathomable power, it also stole his soul and transformed him into the greatest of the Lich King's death knights. With his soul cast aside and his sanity shattered, Arthas led the Scourge against his own kingdom. Ultimately, Arthas murdered his own father, King Terenas, and crushed Lordaeron under the Lich King's iron heel. | 0 |
2068 | Though he had defeated all of the people he now saw as his enemies, Arthas was still haunted by the ghost of Kel'Thuzad. The ghost told Arthas that he needed to be revived for the next phase of the Lich King's plan. To revive him, Arthas needed to bring Kel'Thuzad's remains to the mystical Sunwell, hidden within the high elves' eternal kingdom of Quel'Thalas. | 2069 |
2069 | Arthas and his Scourge invaded Quel'Thalas and laid siege to the elves' crumbling defenses. Sylvanas Windrunner, the Ranger-General of Silvermoon, put up a valiant fight, but Arthas eventually eradicated the high elf army and battled through to the Sunwell. In a cruel gesture of his dominance, he even raised Sylvanas' defeated body as a banshee, cursed to endless undeath in the service of Quel'Thalas' conqueror. | 2070 |
2070 | Ultimately, Arthas submerged Kel'Thuzad's remains within the holy waters of the Sunwell. Although the potent waters of Eternity were fouled by this act, Kel'Thuzad was reborn as a sorcerous lich. Resurrected as a far more powerful being, Kel'Thuzad explained the next phase of the Lich King's plan. | 2071 |
2071 | By the time Arthas and his army of the dead turned southward, not one living elf remained in Quel'Thalas. The glorious homeland of the high elves, which had stood for more than nine thousand years, was no more. | 0 |
2072 | Once Kel'Thuzad was whole again, Arthas led the Scourge south to Dalaran. There the lich would obtain the powerful spellbook of Medivh, and use it to summon Archimonde back into the world. From that point on, Archimonde himself would begin the Legion's final invasion. Not even the wizards of the Kirin Tor could stop Arthas' forces from stealing Medivh's book, and soon Kel'Thuzad had all he needed to perform his spell. | 2073 |
2073 | After ten thousand years, the mighty demon Archimonde and his host emerged once again upon the world of Azeroth. Yet Dalaran was not their final destination. Under orders from Kil'jaeden himself, Archimonde and his demons followed the undead Scourge to Kalimdor, bent on destroying Nordrassil, the World Tree. | 2074 |
2074 | In the midst of this chaos, a lone, mysterious prophet appeared to lend the mortal races guidance. This prophet proved to be none other than Medivh, the last Guardian, miraculously returned from the Beyond to redeem himself for past sins. Medivh told the Horde and the Alliance of the dangers they faced and urged them to band together. | 2075 |
2075 | Jaded by generations of hate, the orcs and humans would have none of it. Medivh was forced to deal with each race separately, using prophecy and trickery to guide them across the sea to the legendary land of Kalimdor. The orcs and humans soon encountered the long-hidden civilization of the Kaldorei. | 2076 |
2076 | The orcs, led by Thrall, suffered a series of setbacks on their journey across Kalimdor's Barrens. Though they befriended Cairne Bloodhoof and his mighty tauren warriors, many orcs began to succumb to the demonic bloodlust that had plagued them for years. Thrall's greatest lieutenant, Grom Hellscream, even betrayed the Horde by giving himself over to his baser instincts. | 2077 |
2077 | As Hellscream and his loyal Warsong warriors stalked through the forests of Ashenvale, they clashed with the ancient night elf Sentinels. Certain that the orcs had returned to their warlike ways, the demigod Cenarius came forth to drive Hellscream and his orcs back. Yet Hellscream and his orcs, overcome with supernatural hate and rage, managed to kill Cenarius and corrupt the ancient forestlands. | 2078 |
2078 | Ultimately, Hellscream redeemed his honor by helping Thrall defeat Mannoroth, the demon lord who first cursed the orcs with his bloodline of hate and rage. With Mannoroth's death, the orcs' blood-curse was finally brought to an end. | 2079 |
2079 | While Medivh worked to convince the orcs and humans of the need for an alliance, the night elves fought the Legion in their own secretive ways. Tyrande Whisperwind, the immortal High Priestess of the night elf Sentinels, battled desperately to keep the demons and undead from overrunning the forests of Ashenvale. Tyrande realized that she needed help, so she set out to awaken the night elf druids from their thousand-year slumber. | 2080 |
2080 | Calling upon her ancient love, Malfurion Stormrage, Tyrande succeeded in galvanizing her defenses and driving the Legion back. With Malfurion's help, nature herself rose up to vanquish the Legion and its Scourge allies. | 2081 |
2081 | While searching for more of the hibernating druids, Malfurion found the ancient barrow prison in which he had chained his brother, Illidan. Convinced that Illidan would aid them against the Legion, Tyrande set him free. Though Illidan did aid them for a time, he eventually fled to pursue his own interests. | 2082 |
2082 | The night elves braced themselves and fought the Burning Legion with grim determination. The Legion had never ceased in its desire for the Well of Eternity, long the source of strength for the World Tree and itself the heart of the night elf kingdom. If their planned assault on the Tree was successful, the demons would literally tear the world apart. | 0 |
2083 | During the Legion's invasion of Ashenvale, Illidan was released from his barrow prison after ten thousand years of captivity. Though he sought to appease his comrades, he soon reverted to true form and consumed the energies of a powerful warlock artifact known as the Skull of Gul'dan. | 2084 |
2084 | By doing so, Illidan developed demonic features and vastly magnified power. He also gained some of Gul'dan's old memories - especially those of the Tomb of Sargeras, the island dungeon rumored to hold the remains of the Dark Titan, Sargeras. | 2085 |
2085 | Bristling with power and free to roam the world once more, Illidan set out to find his own place in the great scheme of things. However, Kil'jaeden confronted Illidan and made him an offer he could not refuse. Kil'jaeden was angered by Archimonde's defeat at Mount Hyjal, but he had greater concerns than vengeance. | 2086 |
2086 | Sensing that his creation, the Lich King, was growing too powerful to control, Kil'jaeden ordered Illidan to destroy Ner'zhul and put an end to the undead Scourge once and for all. In exchange, Illidan would receive untold power and a true place amongst the remaining lords of the Burning Legion. | 2087 |
2087 | Illidan agreed and immediately set out to destroy the Frozen Throne, the icy crystal cask in which the Lich King's spirit resided. Illidan knew that he would need a mighty artifact to destroy the Frozen Throne. Using the knowledge he had gained from Gul'dan's memories, Illidan decided to seek out the Tomb of Sargeras and claim the Dark Titan's remains. | 2088 |
2088 | He called in some old Highborne debts and lured the serpentine naga from their dark undersea lairs. Led by the cunning witch Lady Vashj the naga helped Illidan reach the Broken Isles, where Sargeras' Tomb was rumored to be located. | 2089 |
2089 | As Illidan set out with the naga, Warden Maiev Shadowsong began to hunt him. Maiev had been Illidan's jailor for ten thousand years and relished the prospect of recapturing him. However, Illidan outsmarted Maiev and her Watchers and succeeded in claiming the Eye of Sargeras despite their efforts. With the powerful Eye in his possession, Illidan traveled to the former wizard-city of Dalaran. | 2090 |
2090 | Strengthened by the city's ley power lines, Illidan used the Eye to cast a destructive spell against the Lich King's citadel of Icecrown in distant Northrend. Illidan's attack shattered the Lich King's defenses and ruptured the very roof of the world. At the final moment, Illidan's destructive spell was stopped when his brother Malfurion and the Priestess Tyrande arrived to aid Maiev. | 2091 |
2091 | Knowing that Kil'jaeden would not be pleased with his failure to destroy the Frozen Throne, Illidan fled to the barren dimension known as Outland: the last remnants of Draenor, the orcs' former homeworld. There he planned to evade Kil'jaeden's wrath and plan his next moves. | 2092 |
2092 | After they succeeded in stopping Illidan, Malfurion and Tyrande returned home to Ashenvale Forest to watch over their people. Maiev, however, would not quit so easily, and followed Illidan to Outland, determined to bring him to justice. | 0 |
2093 | At this time, the undead Scourge had essentially transformed Lordaeron and Quel'Thalas into the toxic Plaguelands. There were only a few pockets of Alliance resistance forces left. One such group, consisting primarily of high elves, was led by the last of the Sunstrider dynasty: Prince Kael'thas. | 2094 |
2094 | Kael, an accomplished wizard himself, grew wary of the failing Alliance. The high elves grieved for the loss of their homeland and decided to call themselves blood elves in honor of their fallen people. Yet as they worked to keep the Scourge at bay, they suffered greatly at being cut off from the Sunwell that had empowered them. | 2095 |
2095 | Desperate to find a cure for his people's racial addiction to magic, Kael did the unthinkable: he embraced his people's Highborne ancestry and joined with Illidan and his naga in hopes of finding a new magical power source upon which to feed. The remaining Alliance commanders condemned the blood elves as traitors and cast them out for good. | 2096 |
2096 | With no place left to go, Kael and his blood elves followed Lady Vashj to Outland to help contest the warden, Maiev, who had recaptured Illidan. With the combined naga and blood elf forces, they managed to defeat Maiev and free Illidan from her grasp. Based in Outland, Illidan gathered his forces for a second strike against the Lich King and his fortress of Icecrown. | 0 |
2097 | Ner'zhul, the Lich King, knew that his time was short. Imprisoned within the Frozen Throne, he suspected that Kil'jaeden would send his agents to destroy him. The damage caused by Illidan's spell had ruptured the Frozen Throne; thus, the Lich King was losing his power daily. Desperate to save himself, he called his greatest mortal servant to his side: the death knight Prince Arthas. | 2098 |
2098 | Though his powers were drained by the Lich King's weakness, Arthas had been involved in a civil war in Lordaeron. Half of the standing undead forces, led by the banshee Sylvanas Windrunner, staged a coup for control over the undead empire. Arthas, called by the Lich King, was forced to leave the Scourge in the hands of his lieutenant, Kel'Thuzad, as the war escalated throughout the Plaguelands. | 2099 |
2099 | Ultimately, Sylvanas and her rebel undead (known as the Forsaken) claimed the ruined capital city of Lordaeron as their own. Constructing their own bastion beneath the wrecked city, the Forsaken vowed to defeat the Scourge and drive Kel'Thuzad and his minions from the land. | 2100 |
2100 | Weakened, but determined to save his master, Arthas reached Northrend only to find Illidan's naga and blood elves waiting for him. He and his nerubian allies raced against Illidan's forces to reach the Icecrown Glacier and defend the Frozen Throne. | 0 |
2101 | Even weakened as he was, Arthas ultimately outmaneuvered Illidan and reached the Frozen Throne first. Using his runeblade, Frostmourne, Arthas shattered the Lich King's icy prison and thereby released Ner'zhul's enchanted helm and breastplate. | 2102 |
2102 | Arthas placed the unimaginably powerful helm on his head and became the new Lich King. Ner'zhul and Arthas' spirits fused into a single mighty being, just as Ner'zhul had always planned. Illidan and his troops were forced to flee back to Outland in disgrace, while Arthas became one of the most powerful entities the world had ever known. | 2103 |
2103 | Currently Arthas, the new and immortal Lich King, resides in Northrend; he is rumored to be rebuilding the citadel of Icecrown. His trusted lieutenant, Kel'Thuzad, commands the Scourge in the Plaguelands. Sylvanas and her rebel Forsaken hold only the Tirisfal Glades, a small portion of the war-torn kingdom. | 0 |
2104 | Though victory was theirs, the mortal races found themselves in a world shattered by war. The Scourge and the Burning Legion had all but destroyed the civilizations of Lordaeron, and had almost finished the job in Kalimdor. There were forests to heal, grudges to bury, and homelands to settle. The war had wounded each race deeply, but they had selflessly banded together to attempt a new beginning, starting with the uneasy truce between the Alliance and Horde. | 2105 |
2105 | Thrall led the orcs to the continent of Kalimdor, where they founded a new homeland with the help of their tauren brethren. Naming their new land Durotar after Thrall's murdered father, the orcs settled down to rebuild their once-glorious society. | 2106 |
2106 | Now that the demon curse was ended, the Horde changed from a warlike juggernaut into more of a loose coalition, dedicated to survival and prosperity rather than conquest. Aided by the noble tauren and the cunning trolls of the Darkspear tribe, Thrall and his orcs looked forward to a new era of peace in their own land. | 2107 |
2107 | The remaining Alliance forces under Jaina Proudmoore settled in southern Kalimdor. Off the eastern coast of Dustwallow Marsh, they built the rugged port city of Theramore. There, the humans and their dwarven allies worked to survive in a land that would always be hostile to them. Though the defenders of Durotar and Theramore kept the tentative truce with one another, the fragile colonial serenity was not meant to last. | 2108 |
2108 | The peace between the orcs and humans was shattered by the arrival of a massive Alliance fleet in Kalimdor. The mighty fleet, under the command of Grand Admiral Daelin Proudmoore (Jaina's father), had left Lordaeron before Arthas had destroyed the kingdom. Having sailed for many grueling months, Admiral Proudmoore was searching for any Alliance survivors he could find. | 2109 |
2109 | Proudmoore's armada posed a serious threat to the stability of the region. As a renowned hero of the Second War, Jaina's father was a staunch enemy of the Horde, and he was determined to destroy Durotar before the orcs could gain a foothold in the land. | 2110 |
2110 | The Grand Admiral forced Jaina to make a terrible decision: support him in battle against the orcs and betray her newfound allies, or fight her own father to maintain the fragile peace that the Alliance and the Horde had finally attained. After much soul-searching, Jaina chose the latter and helped Thrall defeat her crazed father. | 2111 |
2111 | Unfortunately Admiral Proudmoore died in battle before Jaina could reconcile with him or prove that orcs were no longer bloodthirsty monsters. For her loyalty, the orcs allowed Jaina's forces to return home safely to Theramore. | 0 |
2131 | Throm-Ka, warrior. I won't fawn over your deeds of strength and valor. They're old news. Killed any humans lately? Not many, I wager. You're slowing down. Getting soft without a challenge.
I need another pair of hands, and no matter what your toadies say, you need the training I can give you. Whenever you get that through your thick skull, I'll be waiting under the canopy just outside the Den. -Frang, Warrior Trainer |
0 |
2151 | Arellas Fireleaf High Wizard of the Scarlet Crusade Citizen of Quel'Thalas Locked in eternal combat with the Necromancer Diesalven |
0 |
2152 | Admiral Barean Westwind Grand Admiral of the Scarlet Fleet Citizen of Kul'Tiras Lost off the Frozen Coast of Northrend |
0 |
2153 | Dorgar Stoenbrow
Warrior of the Scarlet Crusade Lord of the Red Caverns Last seen in the Mountains of Alterac |
0 |
2171 | Fellari Swiftarrow Ranger Captain of the Scarlet Crusade Citizen of Quel'Thalas Lost in the forests of Silverpine |
0 |
2172 | Ferren Marcus
High Abbot of the Scarlet Monastery Citizen of Stratholme Killed defending the Scarlet Monastery at the First Summertide Assault |
0 |
2173 | Harthal Truesight Lord Paladin of the Scarlet Crusade Citizen of Azeroth - Knight of the Silver Hand Last seen entering the cursed city of Stratholme |
0 |
2174 | Holia Sunshield Defender of the Scarlet Crusade Killed while slaying the Dreadlord Beltheris |
0 |
2175 | Invar One-Arm The first Chief Assassin of the Scarlet Crusade Citizen of Dalaran Last seen on the shores of Northrend |
0 |
2176 | Orman of Stromgarde The first Captain General of the Scarlet Crusade Citizen of Stromgarde Lost at the mouth of Icecrown Glacier |
0 |
2177 | Valea Twinblades Warrior of the Scarlet Crusade Citizen of Alterac Last seen deep in the Eastern Plaguelands |
0 |
2178 | Yana Bloodspear The Second Chief Assassin of the Scarlet Crusade Citizen of Dalaran Lost in the Tirisfal Glades |
0 |
2191 | About 16,000 years ago (long before the night elves foolishly called down the wrath of the Burning Legion), trolls lorded over much of Kalimdor (then a single continent). There were twin troll empires -- the Gurubashi Empire of the southeastern jungles -- and the Amani Empire of the middle forestlands. | 2192 |
2192 | There were smaller tribes that lived far to the north (in the region now known as Northrend). These tribes founded a small nation known as Gundrak, but never achieved the size or prosperity of the southern empires. | 2193 |
2193 | The Gurubashi and Amani empires had little love for one another, but rarely warred against each other. At the time, their greatest common enemy was a third empire -- the civilization of Azj'Aqir. The aqir were intelligent insectoids who ruled the lands of the far west. These clever insectoids were greatly expansionistic and incredibly evil. The aqir were obsessed with eradicating all non-insect life from the fields of Kalimdor. | 2194 |
2194 | The trolls fought them for many thousands of years, but never succeeded in winning a true victory over the aqir. Eventually, due to the troll's persistence, the aqiri kingdom split in half as its citizens fled to separate colonies in the far northern and southern regions of the continent. | 2195 |
2195 | Two aqiri city-states emerged -- Azjol-Nerub in the northern wastes, and Ahn'Qiraj in the southern desert. Though the trolls suspected that there were other aqiri colonies beneath Kalimdor, their existence was never verified. | 2196 |
2196 | With the insectoids driven into exile, the twin troll empires returned to business as usual. Despite their great victory, neither civilization expanded much farther than their original boundaries. However, ancient texts speak of a small faction of trolls that broke off from the Amani Empire and founded their own colony in the heart of the dark continent. | 2197 |
2197 | There, these brave pioneers discovered the cosmic Well of Eternity which transformed them into beings of immense power. Some legends suggest that these adventurous trolls were the first night elves, though this theory has never been proven. | 0 |
2198 | Aside from their shadowy origins, it is clear that the night elves came to power soon after their discovery of the Well of Eternity. Despite the trolls' attempts to keep them from expanding their territories, the night elves built up a mighty empire that expanded rapidly across primordial Kalimdor. Wielding fierce magics never before imagined by the superstitious trolls, the night elves had little trouble doing what the evil aqir could never do: topple the two greatest empires in the world. | 2199 |
2199 | The night elves systematically dismantled the troll's defenses and supply chains. The trolls, unable to counter the elves' destructive magics, buckled under the onslaught. The night elves proved to be every bit as cunning and bloodthirsty as the savage trolls -- incurring the latter race's eternal hatred and disdain. The Gurubashi and Amani empires fragmented within only a few short years. | 2200 |
2200 | Eventually, the night elves were burned by the arcane fires they had sought to control. Their reckless use of magic had lured the demonic Burning Legion to the world. The demons crushed much of the night elves' civilization. Though there are no records to indicate that the Legion attacked either troll civilization, it is likely that battles took place across the breadth of the continent. | 2201 |
2201 | At the end of this terrible conflict -- known as the War of the Ancients -- the Well of Eternity imploded. The resulting shockwave shattered the greater landmass of Kalimdor. The center of the continent was blasted beneath the sea, leaving only a small group of broken, single continents. | 2202 |
2202 | Thus, great chunks of both the Amani and Gurubashi Empires still exist in the present day lands of Quel'Thalas and Stranglethorn (respectively). The Azj'Aqir kingdoms of Azjol-Nerub and Ahn'Qiraj have also survived in present day Northrend and Tanaris (respectively). Both troll civilizations recoiled from the vast destruction of the primordial world they had known. The dauntless trolls rebuilt their ravaged cities and set about to reclaim some of their former power. |
0 |
2203 | The long centuries following the Great Sundering of the world were difficult ones for the troll race. Famine and terror were commonplace within the broken kingdoms. The Gurubashi trolls, driven to desperate ends, sought aid from ancient, mystical forces. Though both of the troll kingdoms shared a central belief in a great pantheon of primitive gods, the Gurubashi fell under the sway of the darkest one. | 2204 |
2204 | Hakkar the Soulflayer, a vile, bloodthirsty spirit, heard the trolls' call and decided to aid them. Hakkar gave his secrets of blood to the Gurubashi and helped them extend their civilization across most of Stranglethorn Vale and certain islands of the South Seas. Though he brought them great power, Hakkar wanted more and more for his efforts. | 2205 |
2205 | The bloodthirsty god demanded souls be sacrificed to him daily. He dreamed of gaining access to the physical world so he could devour the blood of all mortal creatures. In time the Gurubashi realized what kind of creature they had courted with -- and turned against him. The strongest tribes rose up against Hakkar and his loyal priests -- the Atal'ai. | 2206 |
2206 | The terrible war that ensued between Hakkar's followers and the rest of the Gurubashi tribes is spoken of only in whispers. The budding empire was shattered by the magic unleashed between the angry god and his rebel children. Just as the battle seemed most hopeless, the trolls succeeded in destroying Hakkar's avatar and banishing him from the world. | 2207 |
2207 | Even his Atal'ai priests were eventually driven from the capital of Zul'Gurub and forced to survive in the uncharted swamplands to the north. Within those shadowy fens they built a great temple to their fallen god -- Atal'Hakkar -- where they could continue to do their master's work... | 2208 |
2208 | The rest of the Gurubashi tribes went their separate ways after the great civil war had left their lands in ruins. The Skullsplitter, Bloodscalp and Darkspear tribes set off to claim their own lands withtin the vast jungles of Stranglethorn. Though a fragile peace had settled over the broken empire, some spoke of a prophecy that Hakkar would one day be reborn into the world -- and on that day -- he would consume it whole. | 0 |
2211 | Here lies Grommash Hellscream, Chieftain of the Warsong Clan In many ways, the curse of our people began and ended with Grom. His name meant 'giant's heart' in our ancient tongue. He earned that name a hundred-fold as he stood alone before the demon Mannoroth - and won our freedom with his blood. Lok'Tar ogar, big brother. May the Warsong never fade. -Thrall, Warchief of the Horde |
0 |
2212 | Oh, I am cursed! Once a great ogre mage of the Spirestone clan, I challenged Urok Doomhowl and he stole my magic and cursed me. Now, I must walk the halls of Hordemar as this wretched creature! Aid me! Face Urok and steal back my magic! It will not be easy, for Urok stays in the shadows and can only be summoned through a great challenge. That challenge will be the death of his most trusted aid, Highlord Omokk. Read on, and you will see. |
2213 |
2213 | Highlord Omokk rules the Spirestones, but he does so through Urok's magic. Urok charmed Omokk with a spell that can strike dead any ogre who challenges him. He has used that spell many times, and keeps the skulls of his victims in a pile, in a place of power above Omokk's chamber. That is where you must go to face Urok. |
2214 |
2214 | Find a roughshod pike among the Scarshield camps. They often stack them by their bed mats near the entrance to the Spirestone ogre's domain. When you have the pike, charge your way to Highlord Omokk. Kill him, and place his head on the pike. Then you will be ready for your real challenge. |
2215 |
2215 | Go to the place of power above the Spirestone domain, beyond the Skitterweb Tunnels. At that place are piled the skulls of Urok's enemies and rivals. It is here where you must drive the pike with Omokk's head! When the head is in place, Urok is sure to come... but first he will send his minions against you. Defeat them, and in time Urok himself will be summoned. Kill Urok and retrieve my magic. With my powers returned, I will reward you. |
2216 |
2216 | Luck to you. And here is a clue that may help in your trials against Urok's minions: The spell Omokk uses against the ogres, the one that strikes them dead, may still have power after you kill Omokk. During your fight with Urok's minions, invoke the power in Omokk's head -- with luck, Omokk will strike down Urok's minions! Fitting irony. |
0 |
2217 | In loving memory of Jesse Morales | 0 |
2231 | Missing Text | 0 |
2232 | Agasham, Our plans must be kept secret at all costs! It will be disasterous if the other tauren tribes discover our affiliation. Signed, Harbinger Elm |
0 |
2233 | Agasham, Working together, our forces will be more powerful than all of the tauren tribes put together! Yet, we require your total obedience. Remember, your people will be rewarded only after our plans come to fruition! Signed, Harbinger Rex |
0 |
2234 | Agasham, Our agents from Lordaeron will meet with your delegates, soon. We will notify you once we've found an appropriate location for our summit. Signed, Harbinger Grakus |
0 |
2251 | Attackers... from all sides. Can see it in their eyes. Timbermaw are evil. Enemy. Must protect tribe. Must protect Winterfall. Must drive intruders from our land. |
2413 |
2271 | Nataka, all is well in Thousand Needles. The centaur annoyance is nothing more than that...occasionally attacking, nothing substantial as a real threat. However, there does seem to be some news of centaur clans uniting. We always pondered the threat of a united ruthless race such as the centaur... I try not to dwell on such ideas, as you know... nothing could penetrate the pure hatred they have... even of each other. -Cliffwatcher Longhorn |
0 |
2291 | Archbishop Alonsus Faol Benevolent patron of the Church of Light. Though he began his good work in Stratholme, Lordaeron, Archbishop Faol was a great friend to the people of Stormwind. In the dark days after the Second War, he helped to reform the Brotherhood of Northshire and raised vast funds to rebuild Stormwind city itself. This Cathedral stands not only as a bastion of the Holy Light, but as a lasting testament to one man's noble spirit and generosity. |
0 |
2292 | King Llane I of the House of Wrynn Liege Lord of Stormwind Defender of Azeroth |
0 |
2293 | Commander of the Alliance Fleets Friend of Stormwind |
0 |
2294 | Lady Mara Fordragon High Clerist of Stormwind Patron of the Refugees who fled to Lordaeron after the First War. She was the bright mother of our future. May she rest in the Light. |
0 |
2295 | Before the Age of Memory, the gentle Earthmother breathed upon the golden mists of dawn. Where the amber clouds came to rest, there were endless fields of flowing wheat and barley. This was the basin of her works - the great basket of life and hope. | 2296 |
2296 | The Earthmother's eyes shone down upon the lands she had breathed into creation. Her right eye, An'she (the sun), gave warmth and light to the land. Her left eye, Mu'sha (the moon), gave peace and sleep to the stirring creatures of the dawning. Such was the power of her gaze that the Earthmother closed one dreaming eye for every turning of the sky. Thus, her loving gaze turned day into night for the first dawning of the world. | 2297 |
2297 | While the right eye shone down upon the golden dawn, the Earthmother's gentle hands spread out across the golden plains. Wherever the shadow of her arms passed, a noble people arose from the rich soil. The Shu'halo (the tauren) arose to give thanks and prayer to their loving mother. There, in the endless fields of dawn, the children of the earth swore themselves to her grace and vowed to bless her name until the final darkening of the world. | 0 |
2298 | As the children of the earth roamed the fields of dawn, they harkened to dark whispers from deep beneath the world. The whispers told the children of the arts of war and deceit. Many of the Shu'halo fell under the shadow's sway and embraced the ways of malice and wickedness. They turned upon their pure brethren and left their innocence to drift upon the plains. | 2299 |
2299 | The Earthmother, her heart heavy with her children's plight, could not bear to watch them fall from grace. In her grief, she tore out her eyes and set them spinning across the endless, starry skies. An'she and Mu'sha, seeking to ease the other's sorrow, could only chase each other's faint glow across the sky. The twins still chase one another with every turning of the world. | 2300 |
2300 | Though sightless, the Earthmother could not long stray from the world of her heart. She kept her ear to the winds and listened to all that transpired across the fields of the dawn. Her great heart was always with her children - and her loving wisdom never fled from them. | 0 |
2301 | Into the brave hearts of her pure children, the Earthmother placed the love of the hunt. For the creatures of the first dawn were savage and fierce. They hid from the Earthmother, finding solace in the shadows and the wild places of the land. The Shu'halo hunted these beasts wherever they could be found and tamed them with the Earthmother's blessing. | 2302 |
2302 | One great spirit eluded them, however. Apa'ro (known as Malorne to the night elves), was a proud stag of snow white fur. His antlers scraped the roof of the heavens and his mighty hooves stamped out the deep places of the world. The Shu'halo hunted Apa'ro to the corners of the dawning world - and closed in to snare the proud stag. | 2303 |
2303 | Seeking to escape, the great stag leapt into the sky. Yet, as his escape seemed assured, his mighty antlers tangled in the stars which held him fast. Though he kicked and struggled, Apa'ro could not loose himself from the heavens. It was then that Mu'sha found him as she chased her brother, An'she, towards the dawn. Mu'sha saw the mighty stag as he struggled and fell in love with him immediately. | 2304 |
2304 | The clever moon made a bargain with the great stag - she would set him free from the snare of the stars if he would love her and end her loneliness. Mu'sha loved Apa'ro and conceived a child by him. The child, a demigod some would claim, was born in the shadowed forests of the night. He would be called Cenarius, and walk the starry path between the waking world and the kingdom of the heavens. |
0 |
2305 | In time, the child, Cenarius, grew to the stature of his proud father. A brother to both the trees and the stars, the great hunter roamed the far places of the world, singing the harmonious songs of the dawning. All creatures bowed before his grace and beauty - there were none so cunning as the son of the moon and the white stag. | 2306 |
2306 | Eventually, Cenarius befriended the Shu'halo and spoke to them of the turning world. The children of the earth knew him as brother and swore to help him care for the fields of life and the favored creatures of their great Earthmother. | 2307 |
2307 | Cenarius taught the children of the earth to speak to the trees and plants. The Shu'halo became druids and worked great deeds of magic to nurse the land to health. For many generations the Shu'halo hunted with Cenarius and kept the world safe from the shadows that stirred beneath it. | 0 |
2308 | As the mists of dawn faded and the Age of Memory advanced, the demigod, Cenarius, went his own way through the fields of the world. The Shu'halo (tauren) were sorrowful at his passing and forgot much of the druidism he had taught them. As the generations passed, they forgot how to speak with the trees and the wild things of the land. The dark whispers from the deeps of the world drifted up to their ears once again. | 2309 |
2309 | Though the children of the earth closed out the evil whisperings, a terrible curse befell their roaming tribes. Out of the black lands of the west came a horde of murderous creatures - the centaur. Cannibals and ravagers, the centaur fell upon the Shu'halo like a plague. Though the braves and hunters fought with the Earthmother's blessing in their hearts, the centaur could not be defeated. | 2310 |
2310 | The Shu'halo were forced to leave their ancestral holdings behind, and roam the endless plains as nomads forever after. It was held that one day hope would return - and the scattered tribes of the Shu'halo would find a new home under the loving arms of the Earthmother. | 0 |
2311 | This intact pteradon skeleton was recovered from the remote Un'Goro Crater. Based on the skeletal structure, it is clear that this specific genus has not yet been encountered. This skeleton could have been preserved for any number of centuries beneath the region's rich soil. |
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2350 | This intact pteradon skeleton was recovered from the remote Un'Goro Crater. Based on the skeletal structure, it is clear that this specific genus has not yet been encountered. This skeleton could have been preserved for any number of centuries beneath the region's rich soil. | 0 |
2351 | <HTML> <BODY> <IMG src="Interface\Pictures\14679_Tirion_256"/> </BODY> </HTML> |
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2371 | The Annals of Darrowshire Darrowshire, named from the Darrowmere Lake to its west, is a village tucked into the southern foothills of Lordaeron. Known for humble yet hardworking residents, Darrowshire stayed in the background of Lordaeron history until the Second War. Heroes were made during that war. And heroes were lost. |
2372 |
2372 | The Battle of Darrowshire The Battle of Darrowshire took place in the middle of the Second War, when scourge forces rampaged across Lordaeron. Darrowshire was cut off from the bulk of Alliance forces, but the town was bolstered by a company of troops, a contingent of paladins of the Silver Hand, and a staunch group of local militia led by Captain Joseph Redpath. |
2373 |
2373 | The Scourge's first assaults on Darrowshire were sparse. Small groups of marauding skeletons and corpses wandered the outskirts of the village and were repelled. But the Scourge were not balked by the defender's tenacity, and responded in kind; soon after the first wave of attacks a second wave emerged. Champion ghouls, servants of the ghoul lord Horgus, screamed down from the hills and clashed with beleaguered Darrowshire defenders. |
2374 |